Accidentally Left Endless Halls Without Reading Scroll

"Hermaeus Mora has always tried to seduce mortals into his service with the lure of forbidden knowledge. Where the Black Books actually came from...no one actually knows. Some announced to have been written far in the by, others might be from the future."
―Neloth[src]

The Path of Knowledge is a quest in The Elder Scrolls V: Dragonborn in which the Dragonborn must recover the Black Book Epistolary Acumen in society to learn how to defeat Miraak.

Contents

  • ane Background
  • two Objectives
  • 3 Walkthrough
    • 3.1 Consulting Neloth
    • 3.ii Metropolis of a Hundred Towers
    • 3.three Nchardak Reading Room
    • iii.4 Nchardak Groovy Chamber
    • 3.5 Nchardak Workshop
    • three.half-dozen The Final Cube
    • 3.7 Call back the Black Book
  • 4 Periodical
  • five Gallery
  • half dozen Trivia
  • seven Bugs
  • 8 Appearances

Background [ ]

In club to defeat Miraak, I demand to find more of the Black Books, the source of his noesis and power. Storn suggested that the wizard Neloth may know the location of the Blackness Books that I need.

Objectives [ ]

  1. Talk to Neloth
  2. Travel to Nchardak with Neloth
  3. Restore the steam supply to the Dwemer reading room
  4. Release the book from the Dwemer contraption

Walkthrough [ ]

Consulting Neloth [ ]

Storn Crag-Strider suggests heading to Tel Mithryn to enquire Chief Neloth about where to find the Black Books. Later on entering the door at the base, a magic elevator allows the Dragonborn to bladder up to the meridian, where Neloth is. He reveals that the books are artifacts of Hermaeus Mora, the Daedric Prince of fate and cognition:

I hear you know where to notice Black Books. "You refer to the tomes of esoteric knowledge that old Hermaeus Mora has scattered throughout the world? What could yous know of them?"

I institute a Black Volume. I need to find more. "Found one? Yes, and you read it, as well, didn't yous? Don't effort to deny it, yous've got the wait. I can see it now. Dangerous knowledge is nonetheless noesis and therefore useful. Usually turns out to be the most useful, in my feel."
The Black Books take something to do with Hermaeus Mora? "You didn't know? Hmm, I thought it was obvious. Hermaeus Mora has always tried to seduce mortals into his service with the lure of forbidden cognition. Where the Black Books actually came from...no one really knows. Some announced to have been written far in the by, others might be from the future. Evidently time is more than malleable if you're the Daedric Prince of fate and destiny."

In addition to the higher up option, one of two specific options are available, depending upon the status of Hermaeus Mora'south Daedric quest "Discerning the Transmundane".

If "Discerning the Transmundane" has been completed:

I've dealt with Hermaeus Mora before. I've read the Oghma Infinium. "Have yous? The actual Oghma Infinium? That'due south... I've searched for information technology myself for many years without success...Well and so, you should know better than anyone that Hermaeus Mora is non to be trifled with. Just he is subtler than nearly of the other Daedric Princes, as you would expect of the prince of knowledge and fate. Yous seem to have escaped the fate of many who find themselves ensnared forever by the lure of his secrets. Or... mayhap not."

If "Discerning the Transmundane" has not been completed:

Who is Hermaeus Mora? "If yous accept to ask that, you'd probably be best leaving his books to wiser heads than yours. Like all Daedric Princes, he'south non to be trifled with. But he is subtler than most of his ilk, appropriate for the prince of knowledge and fate. Many scholars and loremasters accept been ensnared by the lure of learning the secrets that only Hermaeus Mora possesses. But don't worry. I take no intention of joining them in their countless search throughout the space halls of Apocrypha."

Adjacent the conversation follows with:

I accept to know what Miraak knows if I desire to terminate him. "Miraak? The ane all the townsfolk are ever chanting almost?"

Yes. You may have noticed he'due south trying to return to Solstheim. "Well, I knew something connected with Hermaeus Mora was spreading its influence beyond the island. I wasn't certain that it was in fact the same entity as this legendary namesake of the central temple. Although the villagers seem quite convinced."

Alternatively, Neloth may reply to the initial option with: "Now that is a dangerous path indeed. Hermaeus Mora gives nada away for free. You may cease upwardly like Miraak, of class. 2 power-mad Dragonborn. It could be very interesting."

Adjacent the conversation moves towards the Black Books once more. He admits to owning one, and knowing the location of another:

Do you know where I can find another Black Volume? "Oh yes. They're not hard to locate once you know how to wait for them. I have one hither that I accept been using to locate more."

You have a Black Book? "Yes I haven't been idle while this fascinating madness engulfed Solstheim. But my book isn't what you're looking for. I'one thousand quite sure it is unconnected with this Miraak. Just I do know where to notice a Black Book that tin can aid you."
So yous know where to find this Black Book? The one connected with Miraak? "Yes I exercise. I haven't been able to become it, though. But mayhap together nosotros can unlock the secrets the Dwemer left backside."
The Dwemer? What do they accept to do with this? "Forbidden knowledge was somewhat a specialty of the dwarves, eh? You lot don't think they would just exit it solitary, do you lot? It seems the ancient Dwemer discovered this book and took it to study. I have found their "reading room" in the ruins of Nchardak. The book is there, but it's sealed in a protective instance which I wasn't able to open up. But perhaps the 2 of us together will be able to get the volume. To Nchardak, then. Follow me."
Just tell me where the book is and I'll go get it. "I'm afraid it isn't that simple. If it was, I would have the book already."
Why won't the book you have here help me? "Oh, it clearly is not associated with the same ability that has overtaken the isle. And I'chiliad not talking about Hermaeus Mora. These Blackness Books are all his, of course. No, what you're looking for is a specific book. Presumably because Miraak'southward power derives from it."

Later on the conversation has finished, Neloth leaves for Nchardak, located north of Tel Mithryn, forth the coast and relatively close. Upon leaving the mushroom tower, it is possible that the Dragonborn volition be accosted by Talvas Fathryon and the side quest "From the Ashes" volition offset.

If Varona Nelas' corpse is outside Tel Mithryn ("Reluctant Steward"), Neloth will ignore it completely.

City of a Hundred Towers [ ]

Upon reaching Nchardak, Neloth will comment: "The Dwemer certainly knew how to build for the ages. These towers have outlasted their creators by millennia. The book is housed inside that dome. I'll need to unlock the door for u.s.. Lets go on with it." At this indicate, Neloth will follow the Dragonborn and may be accompanied by his ain Ash Guardian. Up the main stairs, the various Reavers that have taken up residence in the grounds of the ruin demand to exist eliminated.

Upon reaching the main door, Neloth will remark: "The Dwemer of Nchardak appear to have been fond of these command pedestals. Luckily I found a cube to operate it within on my last visit. I sealed the door when I left to keep out ignorant meddlers. Let me unlock it. The book is just inside."

Nchardak Reading Room [ ]

"So tantalizingly shut..."

One time he unlocks the door, the path to the Reading Room is open. Upon approaching the big gold band in the center of the room, Neloth volition annotate: "You tin can meet the book right there. Then tantalizingly close... But trust me, no magic will open that. I'd have had the book already if I could. No, we'll have to do this the hard way. If we tin restore the steam supply to this room, I'thousand certain I tin open it. Every bit you'll see, that's easier said than done. This way to the boilers."

Neloth and then uses his cube to open another door that houses an lift leading to the Nchardak Smashing Sleeping room. He commands the Dragonborn, "Follow me."

Nchardak Great Sleeping room [ ]

"In its mean solar day it was the largest of the keen Dwemer Archives and maybe the most advanced."

While post-obit him downwards the halls, he will comment: "The last time I was here, I merely explored a small part of the ruins. I was here alone then, and I observe an banana is absolutely essential for this kind of dirty, unsafe work."

Upon reaching the primary chamber he will exclaim: "Nchardak, The 'Metropolis of a Hundred Towers'. In its mean solar day information technology was the largest of the great Dwemer Archives and perhaps the nearly avant-garde. In the erstwhile stories, when the Nords came to conquer it, information technology'south said the Dwemer submerged the unabridged metropolis beneath the ocean until the invaders gave up. I accept my doubts. But the city was a curiosity of Dwemer engineering. Now reduced to this. As y'all can see, about of the lower levels of the city are flooded. simply it isn't hopeless - the old Dwemer pumps still seem to work. Lookout."

"The pumps just operate when a cube is in the pedestal."

Neloth then walks over to a command pedestal overlooking a big flooded area of the bedchamber and activates is with his cube. The water flooding the chamber partially drains out, notwithstanding he reveals: "The pumps but operate when a cube is in the pedestal. And unfortunately, I have only one cube. These four boilers provide steam to the room upstairs. They're shut downward, simply they still respond to the control cubes. And then, if we can discover four more cubes, we tin can turn these boilers back on and restore steam ability to the room upstairs. Then I should be able to open the book's protective case. Bring that cube. We'll need it."

After picking up the cube from the pedestal, Neloth tin be followed to a display console, where he explains: "Yes... here we are. This device shows the location of four more cubes in this department of the city. It looks like most of the cubes were moved to the lower levels, perhaps to try to control the flooding earlier the city was abandoned. Interesting. That would suggest that the city must have originally sunk during the commencement cataclysm of Crimson Mountain. Or that the Dwemer's servitors continued to attempt to preserve the metropolis later their creators' disappearance."

Side by side he walks over to the sealed door to the Nchardak Workshop and remarks "Three of the cubes are through hither. This seems similar a sensible place to start. You should be able to unseal this door with the control cube I gave you."

Placing the cube in the control switch will remove the seals and allow the Dragonborn to enter the workshop with Neloth. At this point, it is possible to enquire him to explicate the details once again, via ii dialogue options. These are:

How do we get the book out of its case? "It won't exist easy. The whole lower office of the metropolis is flooded, which has shut down the boilers which supply steam to the reading room. If we can restore the steam supply, I'1000 certain I can open the book's protective case."

Why practice we demand these cubes? "I thought I made myself articulate the starting time fourth dimension. The boilers in the Slap-up Hall provide steam to the reading room upstairs, which we need in order to open the book'south protective example. Nosotros need a full of five cubes - one to operate the pumps in the Great Hall, the other four to activate the boilers."

Nchardak Workshop [ ]

Upon inbound the workshop, Neloth will be standing next to another command cube he has plant. He remarks: "I hope the rest of the cubes are this piece of cake to find. Although knowing the Dwemer, I rather doubt it."

"These must be the "Slap-up Workshops of Nchardak."

Taking the cube from the pedestal will cease the fire traps alee, allowing Neloth to be followed to the next area. Afterward defeating some Dwemer Spiders, a span is reached. As Neloth walks across the bridge, he observes the automatons lining the walls and comments: "These must be the "Great Workshops of Nchardak." Impressive even in ruins. In the city'due south days of glory, it was reputed to be able to assemble a complete automaton in a single day. Much of the Dwemer army at the Battle of Red Mountain must have come from here."

Two control pedestals.

At the end of the span are ii more control pedestals. Neloth remarks: "It looks similar nosotros'll demand to lower the h2o level to make whatever more progress." Placing a cube in either pedestal will lower the water. Several automatons will attack. One time they are defeated, placing a cube in the control switch immediately at the bottom of the stairs will brand a set of stairs to the n appear. However, the stairs are blocked by a brass bridge. Heading up and around the walkway to the brass bridge and placing the cube in another command switch will raise the bridge. It then is possible to render to the previous command switch and climb the stairs to the door.

The control switch that leads dorsum to the Nifty Chamber.

Up the stairs to the right (east) then right again (south) leads to a room with an adept-locked chest. Going to the left (west), then south leads to a modest enclosed muzzle where another control cube can be plant. Taking this cube volition cause the h2o to rise again and a few spiders to attack. Heading dorsum up to the due east finish of the bridge and taking the original cube from the pedestal causes the water level to raise much higher than what information technology was originally. Neloth then leads the Dragonborn to a door on the southward side of the room. Upon opening it, a series of underwater halls are seen. Pond through the halls, fighting off the Dwemer Spiders along the mode, leads to the 4th cube establish in a pedestal against the due north wall of the room. Taking the cube will cause the water level to raise again and a Dwarven Centurion to awaken and set on. Once information technology has been defeated, the nearby staircase confronting the west wall leads up to the s, then due east. Another Dwarven automaton protects a command switch to the n that, when activated, drops a bridge that leads to a door back to the Not bad Chamber.

The Concluding Cube [ ]

Once in the Great Bedchamber, Neloth will walk over to the large flooded area and mention the last cube is through the northern door, simply the water level must be lowered to reach it. Placing two cubes on the pedestals on the upper area will completely drain the water from this sleeping room. Neloth volition now lead the Dragonborn downwardly the stairs. After defeating the 2 Dwarven Ballistas guarding the northern door, the control switch nearby tin can be activated to open up the seal to the Nchardak Aqueduct.

The bridge puzzle.

Within the aqueduct, Neloth spots the pump activator where h2o can be drained, merely reaching information technology requires solving a small-scale puzzle to lower the three bridges that lead to it. Turning around to the due south, there is a ramp leading up to the three control switches overlooking the channel. The combination to lower all three bridges is simply the right switch, so the left switch. Once the bridges lower, several automatons appear.

The final cube.

Across the bridges from the floor level, a control switch is now visible on the western end of the room. When activated, it will open a door that leads up a ramp and turns left (s) to a small room lined with traps. The first trap is a pressure plate that activates iron confined that slam shut near the entrance. The next is two spinning blades in front of the gate that holds the final cube. Finally, some other pressure level plate lies well-nigh the pedestal; it activates poisoned arrows when stepped upon. Taking the cube volition cause the water level to rise. Swim dorsum to the main aqueduct sleeping room, where Neloth was waiting. In one case he sees that the final cube has been obtained, he will remove the control cube from the pump activator to raise the h2o much higher than earlier. It is then possible to swim back to the entrance to the Nchardak Not bad Bedchamber.

"...it should be a uncomplicated affair to release the volume."

At the top of the southern ramp (upon which at that place are more automatons) are the chief control pedestals. After taking one of the original cubes already in the pedestals, a round platform to the lower west will be revealed; upon it are the boiler control pedestals. Placing the remaining four cubes in the pedestals will showtime all the boilers. A bridge volition so lower on the far w of the chamber to reveal a Dwarven Centurion. Once it is defeated, Neloth will remark: "I'1000 going to head back upstairs and run across if the reading room has steam. If so, it should be a simple affair to release the book." Before heading back to the Nchardak Reading Room, a chest plant in the centurion's holding surface area across the span can exist searched for some leveled loot. After that, proceeding east, then south, leads to a lever that, when activated, brings the Dragonborn to the reading room.

Retrieve the Black Book [ ]

In the reading room Neloth will be waiting by a control pedestal. Pressing the button results in four beams of light appearing from the floor to focus on a large crystal above. This causes the room to rumble and the book to rise out from the sealed compartment. Neloth remarks: "At last. I promise it was worth information technology. Please... be my invitee. You deserve the starting time await. Also, it could exist very dangerous. These books are known to bulldoze many people insane." This completes the quest and immediately starts the next quest. "The Gardener of Men."

Journal [ ]

The Path of Knowledge – DLC2MQ04
ID Periodical Entry
10 In society to defeat Miraak, I need to find more of the Blackness Books, the source of his knowledge and power. Storn suggested that the magician Neloth may know the location of the Blackness Books that I demand.
  • Objective 10: Talk to Neloth
50 In club to defeat Miraak, I need to find more of the Black Books, the source of his cognition and power. The Telvanni wizard Neloth found one of these books in the Dwarven ruin of Nchardak, just it is locked inside some kind of protective mechanism. Perchance together we tin can find a way to go at this black book.
  • Objective 20: Travel to Nchardak with Neloth
230
  • Objective xl: Restore the steam supply to the Dwemer reading room
500
  • Objective fifty: Release the book from the Dwemer contraption
550 With the assistance of the Telvanni sorcerer Neloth, I constitute another of Hermaeus Mora's Black Books in the Dwarven ruin of Nchardak.
  • Quest consummate

Gallery [ ]

Trivia [ ]

  • If Frea is brought forth during this quest, she volition brand various comments and remarks of her own. She will too go out afterwards the Black Volume is finished with, but still have up a follower spot. This can be avoided by either dismissing her before reading Epistolary Acumen; or immediately upon returning from Apocrypha, the Dragonborn can go to Skaal Hamlet (where she runs to) and dismiss her before speaking with Storn. Otherwise there will exist no follower until the Dragonborn main questline is completed.
  • When the Dwarven Centurion is released, Neloth will telephone call it a Steam Centurion, which is what it is chosen in The Elderberry Scrolls 3: Morrowind.

Bugs [ ]

This department contains bugs related to The Path of Cognition. Before adding a issues to this list, consider the following:

  1. Delight reload an former salvage to ostend if the bug is notwithstanding happening.
  2. If the bug is nevertheless occurring, delight postal service the issues report with the appropriate system template  360 / XB1 ,  PS3 / PS4 ,  PC / MAC ,  NX / PS5 ,  XS , depending on which platform(s) the issues has been encountered on.
  3. Be descriptive when listing the issues and fixes, but avoid having conversations in the description and/or using showtime-person anecdotes: such discussions vest on the advisable forum lath.
  • If the Dragonborn leaves the location before Neloth opens the door, Neloth may accept disappeared when the Dragonborn returns to Nchardak. It is likely Neloth has entered, yet the door remains locked. Waiting for 24 hours appears to crusade Neloth to come up out, allowing the quest to proceed.
  • If Nchardak is left afterwards the bandits are killed, Neloth will lock the door, making it impossible to make it.
  • Neloth may not unlock the front door.
  • Afterward returning from Apocrypha, Neloth will non have a head. Conversations will continue as normal. Exiting Nchardak fixes this.
  • Almost of the time, Neloth will be extremely slow in his movements. I should take care to look for him, lest they have to become to the previous room again to call up him.
  • If a Dwarven Ballista falls in the water of the great bedroom, and one goes into another room, Neloth and whatsoever follower volition exist swimming in the water and cannot exist interacted with. The but solutions are to load back to before the Ballista roughshod in the h2o or completing the mission, and when the volume is raised Neloth and the follower volition render.
  • It may not be possible to end the quest if a cube is taken earlier Neloth finishes whatsoever dialogue he may accept about that particular cube.
  •  PC XB1  The control switch that becomes visible on the western cease of the room may not be interactable, preventing it from being activated.
  •  XB1  Afterward all 5 cubes are collected, returning to the room where Neloth is waiting, he might end upward trapped swimming or just floating in the h2o.
    • One solution is to attempt to atomic number 82 him the way back to the entrance, on the aforementioned path the Dragonborn have walked before the room was flooded.

Appearances [ ]

  • The Elder Scrolls V: Dragonborn

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Source: https://elderscrolls.fandom.com/wiki/The_Path_of_Knowledge

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